Home of Rhett & Link fans - the Mythical Beasts!
Hey guys!
I’m sure most of you have seen us roll playing in the Komm chat. ^^ Well, Zach and I have decided to make one here, in a discussion, for those who are interested in a more long-term RPG story.
Firstly, it might seem like there are a lot of rules, but they are mostly just common sense and will not inhibit your ability to control your character. Also, even though we are “Game Masters” we will not abuse that power, in fact we will even kill our own characters if we feel it is correct. This RPG story is meant to be fun, do not take anything that happens in it personal, no matter what. Have a good time, use your creativity as much as you can, and just enjoy the story as it unfolds.
Rules!
Sub rules
1. The world is an Earth like situation, which means that you cannot fly. Of course, some characters with wings, and magic powers are able to fly, but real-world physics still apply..
2. Mythical Beasts are allowed. Meaning you can have dragons, phoenixes, and other types of creatures that may or may not exist in the real world.
3. This is a time period similar the middle ages, which means, there are no guns.
4. There is magic on this world. (Such as the use of fire, water, earth, lightning, light, and dark magics.) Of course, standard use of magic applies.
5. You are allowed to create a character of a different race, such as the races: orcs, drow, elves, and dwarves, among others. Try to keep your character’s personality similar to the characteristics of its race. For example, since dwarves like to eat, to not make an anorexic dwarf.
6. There are the different kinds of magic users, such as: wizards, sorcerers, druids, warlocks, clerics, necromancers, magicians, etc. If you are going to use a magic user you must stay within the boundaries for that type of magic user. As an example Necromancers cannot heal people, it just doesn’t work.
7. Creatures that are summoned using something such as an artifact will have to return to their plane of existence after a period of time depending on the strength of the creature summoned. But if a creature is summoned through a ritual (such as a demon) they can say on the plane of existence they were summoned on until banished, or summoned elsewhere.
8. Magic is not infinite, it relies on the strength of the user and it takes a price for its use. The stronger the magic the more the energy it takes to use. If you use magic to start a fire, and then the fire starts the trees on fire, it will take less magic than for you to try to start all the trees on fire on your own. Magic will also take more energy to travel a further distance.
9. Weapons can be enchanted, although those weapons are rare. Weapons that are enchanted must be enchanted as they are made, they cannot be enchanted after they are finished being made.
10. If the game masters have missed any rules, or feel that there needs to be more, they can add rules for the sake of keeping the story fun, entertaining, and fair.
Now that the rules are all out there nice and pretty, I would like to ask something..
Mods, if you would like us to move this discussion to another, external, site, I would very happily do so, if it becomes bothersome in any way. I would however, very much like to ask that you do not delete it. If we could have a warning first, so we have a chance to save the work, I would be very, very thankful.
Okay! So enough boring stuff, it's time to have some fun with this! Just post below with your addition to the story. Be creative, be fair, and especially, have fun!!
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