RhettandLinKommunity

Home of Rhett & Link fans - the Mythical Beasts!

Rules.
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1.Weapons include magic and swords, but enchanted weapons are EXTREMELY rare, (meaning that you will find only one in this roleplay, unless the GameMaster sees fit to introduce another weapon. None may claim this weapon in their initial build except the GameMaster.)

2.Magic is still a mysterious thing at this point, very few have mastered any sort of magic, and those who have guard their knowledge jealously.

3. NO TECHNOLOGY OF ANY SORT. Nothing may run off of electricity in any form, only the very basic forms of electricity may be used. Elemental Lightning for example.

4.Mythical beasts are beginning to reveal themselves again after the technological collapse, they are extremely distrustful of humans, and rarely show themselves.

5. Present your character build before you start, list all abilities and powers, strengths and weaknesses alike.

6. Upon Review I may let you join, but if your character is broken or full of loopholes you can exploit then you will be ignored.

7. I reserve the right to "UNMAKE" any character, everything they will have done will still be there, they will just cease to exist, memory along with them.

8. You may not control another player's NAMED character. Unnamed characters may be used for story purposes, but try to keep these characters in the background, and keep them  roles.

9. Enjoy the Roleplay, don't kill each other...too much ;-)

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Backstory for the Magnus Brothers:

The World is completely in the Technological Age. It is peaceful, to a point, but the entire world is engulfed in technology, mainly computers and electronic devices. but one day, the two brothers Magnus decided to dabble in a magic they didn't quit understand. the result created a world where a large Electro Magnetic Pulse (EMP) disabled all the technology, but this EMP is a different one. it is a constant pulse, and it reaches to the entire world. This results in an apocalypse. everyone wants to gain some power and standing in this new world, so they look to the Magnus brothers to fill they're arsenals. in this case, unknown to any of the characters, the brothers experiments had created a sort of electro-magnnetic elemental being. it amplifies the EMP's power to a point so strong it can become physical. The Brothers start this RP at they're shop, right before they leave to investigate this mysterious pulse that is destroying the world.

*the brothers are powerful, but they need prep time for they're powers, so they can be defeated quite easily by anyone who can prevent them from taking the time to prepare for battle

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Character: Drakona Magnus

Traits: uses alchemy with transmutation circles. never completed his training, so his works are undetailed. Reludar uses his magic to work on that. Drakona is a bit less well-read, gets bored easy, and loves weapons and battle tactics. somewhat impatient. Brother to Gradien Magnus (Raymond's agreed upon character)

Weaknesses: limits to the amount of energy he can use for transmutations, and he has to draw one, or have a drawn one that was never used, before he can transmute from it.

Weapons: Grieve Edges, which are practically bladed boots, and full arm and hand Gauntlets.  any weapons he makes when he is in a rush, all weapons made or basic, not very well-balanced or shaped, that needs to be done by Reludar. the idea is to keep them from being OP by making them reliant on each other.

Occupation: Weapon-smithing, alchemist, also a Mercenary, which explains a bit why he split away from his brother for a time. due to his time as a Mercenary, he has many contacts in many places, well connected.)

Character: Gradien Magnus (Raymond's character)

Traits: master of shaping and condensing magic. Studious and a well read. Brother to Drakona Magnus (Risika's agreed upon character)

Weaknesses: his magic does not extend to living organisms, and doesn't affect inertia (if he shapes something while it is being thrown at him, like a spear, it keeps going) he CAN shape elemental magic to a small degree.

Weapons: Drakona's Forge-to-go. It is a generic looking anvil, forged with Magic even he couldn't understand. it has a permanent alchemical circle on it that, once activated, turns into the weapon or tool which gradien needs at the time. the main factor is that it can only be activated by Drakona's Alchemy, so it takes time for it to come into Gradien's control. Also, the circle is the only one in the RP that can be activated more than once, for reason that are unknown to the characters

Occupation: Foremost Research Into magic, but was forced into Weaponsmithing during the war, separating from his brother to deal to more customers.

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